GUARDIAN  |  Games

Destiny at 10: the forever game that is also a forever conversation

Drop in, blast stuff, earn stuff … Destiny 2.

2024-09-09  1177  晦涩

Astonishingly, it’s been like this since the very start. In fact, it’s been like this from just before the start. Destiny had the great bad luck to be revealed as a business enterprise well before it was announced as a fictional universe. This means that it was presented as SKUs and Q1 financial prospects rather than a world of fun and firefights dreamed up by some of the best combat designers in the business. When the first game finally arrived, it was viewed as a beautiful core of action surrounded by stuff that felt a bit rushed. It was an early star whose dust and gases hadn’t entirely clumped together yet. Sure, the right shotgun made the whole world sing along with you as you went into battle, but the story stuff, the lore, was scattered across the surface of the game in a series of trading cards, as if Homer had chosen to release the Iliad on a collection of beer mats and hidden them on various battlefields.

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