
Cairn’s free-form movement system is constantly evaluating the climber’s physiological stress.
2026-01-29 1082词 困难
Development of Cairn, which releases this week for the PC and PlayStation 5, started in 2020 when few games were dedicated to climbing, which has surged in popularity during the past decade. Now the burgeoning genre boasts a string of hits: the first-person climbing game Peak blew up last year, selling more than 10 million copies; the Death Stranding franchise sees players scaling massive mountains (and rappelling down them); Jusant offers an achingly poetic take on alpinism; and indie games such as Lorn’s Lure and White Knuckle deliver darker, more experimental angles on the activity.
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